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[Feature Request] Toggle object highlight & transform gizmo per viewport.

Hi I just have a small request to make cinematic mode a little better. It would be great if we had the ability to toggle the transform gizmo and object highlight per viewport. Say you're using cinematic mode to view a camera angle (with gamemode enabled) in one viewport, and adjusting object positions in another viewport. The way things work at the moment you have to deselect your objects in shot to see the full effect otherwise you get outlines and gizmos, I still want these in my other viewports so turning them off globally isn't an option.


Product Version: UE 4.13
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asked May 24 '17 at 03:20 PM in Everything Else

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