Multicast not called in replays

Hi!

I have the exact same issue than this closed thread: Multicast not called in replays - Programming & Scripting - Unreal Engine Forums

In my replays, my Multicast events are not being recorded. As the question says, I changed the GetNetDriver() function, and it works like a charm, but as the answers says, this shouldn’t be changed, and it makes sense.

The thing that I don’t understand, is how can I correctly solve this problem?, I looked at the ProcessRemoteFunction, and everything seems ok. I also put some breakpoints there and they are being called, so I don’t know why the game don’t works correctly and with the GameNetDriver() change it works.

I’m also having this issue. My multicast events work fine in multiplayer, but they don’t get fired in replay mode. Did you end up finding a fix?