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Health Bar Turns Green When Using A Special Image

Hello,

I need help in regards to a health bar that I'm current working on for my game. It uses a multi-colored appearance to it, and when I choose it as a fill it turns green. Is there a way around this to use the image itself as the fill? If it can be helped I'd rather not use a flat, generic color.

This is what I want, but what you see here is me just setting it as a background image to display my point:

alt text

Nay: this is with the fill being the image in question, and it turns green and I'm not sure how to change it to the above version to act as a fill.

alt text

Product Version: UE 4.15
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asked May 24 '17 at 05:11 PM in Using UE4

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Dylanrockin
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avatar image Greganator May 24 '17 at 06:25 PM

NP ill post as an awnser and you can mark it as resolved

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Is the tint for the Progress bar fill white? and is there an empty image for your background?

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answered May 24 '17 at 05:38 PM

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Greganator
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avatar image Dylanrockin May 24 '17 at 06:09 PM

Nope it was set to blue, as default. Thanks for the help!

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