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bug 4.16 - i cant compile more of 1 level by project.

bug 4.16 - i cant compile more of 1 level by project.

Product Version: UE 4.16
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asked May 24 '17 at 04:56 PM in Bug Reports

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Rt-Archviz
1 1 1

avatar image Thomas G ♦♦ STAFF May 25 '17 at 04:07 PM

Hello Rt,

I am having a hard time understanding the nature of your issue. I have a couple of questions to help better understand your issue.

  1. What is the nature of your issue? How does the behavior you are experiencing different from your expectations?

  2. Are you able to reproduce this issue in a new project?

  3. If so, could you provide a detailed list of steps so I can reproduce your issue on our end?

  4. Could you provide screenshots of your issue?

Thanks!

avatar image Rt-Archviz May 25 '17 at 07:16 PM

hi, thanks for answer,

the project, when end a matinee, i put a node that can load the next scene, on 4.15.1 was good, but this dont happen on 4.16. i made a mistake... when i make actualization to 4.15.2, and 4.15.3, happen the same like 4.16.

dont make export of full project, only the map that i put like load on the start project.

i made a migration of all scenes, and put on new project, but happen the same. it dont export all levels.

avatar image Rt-Archviz May 25 '17 at 07:17 PM

when i export dont show any problem, but only export the level that i put like start project.

avatar image Rt-Archviz May 25 '17 at 07:42 PM

alt text

node.jpg (26.8 kB)
avatar image Rt-Archviz May 25 '17 at 07:43 PM

when i run the editable version , this levels load good, but when i export , just export me the level started.

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2 answers: sort voted first

This should be fixed in a future 4.16 hotfix. To work around this issue, you can explicitly add the maps you need cooked to the Packaging section of your project settings. Hit the down arrow to expand it, and then fill out the "List of maps to include in a packaged build" or "Additional Asset Directories to cook" sections.

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answered Jun 12 '17 at 07:24 PM

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Ben Zeigler
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Hello again,

With your addational information I was able to reproduce your issue and logged a report for it here:

https://issues.unrealengine.com/issue/UE-45519

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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answered May 30 '17 at 06:37 PM

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Thomas G ♦♦ STAFF
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