Rigid body node fail
Hey, i just wanted to try 4.16 rigid body node in animBP but it constantly crashes my editor when I try to compile it. It works under errors for the default mannequin but just bluntly crashes on my own character. I use a completely custom skeleton with bone names that are different from the mannequin. I have setup a dedicated phat that has the same configuration as the mannequin. Here is a link to one of the crash log folderes: https://www.dropbox.com/sh/ytm9d7gyv00s411/AADZN20V8Hh_jnGKXBVOJL0Wa?dl=0
Here are some screenshots:
Default mannequin phat settings: https://dl.dropboxusercontent.com/u/25584030/ue4RigidBodyBugManneqPHAT.PNG
Mannequin animBP compile error and setup: https://dl.dropboxusercontent.com/u/25584030/ue4RigidBodyBugManneqError.PNG
If you need any more infos to help debug this, let me know. I want to know what the exact requirements for the PHAT settings are for the rigid body node to work, a documentation would be cool.
asked May 24 '17 at 05:52 PM in Bug Reports
The compile error explains that using world collision with component space simulation is not supported. You will need to disable the Component Space Simulation on the RigidBody node to get this working when the Overlap Channel is enabled.
If it still has issues after you clear up those warnings, please post a small test project with the asset you mentioned.
answered May 26 '17 at 03:39 PM
TJ V ♦♦ STAFF
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