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Dialogue system only works on one

I've developed a decent dialogue system, and it works fine, however, it only works on one object at a time if I copy the blueprint, it doesn't work either, any ideas?

These are the default values

alt text

These events allow me to make sure it only works if my character is in range

alt text

these branches manage the order of the dialogue

alt text The talk events all look like this alt text

Product Version: UE 4.15
defaultvalues.png (202.7 kB)
branches.png (214.7 kB)
talk.png (167.1 kB)
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asked May 24 '17 at 07:36 PM in Blueprint Scripting

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I fixed this by going to the individual blueprints, going to graphs, finding the inputs, and disabling consume input

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answered May 24 '17 at 10:49 PM

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