Dialogue system only works on one

I’ve developed a decent dialogue system, and it works fine, however, it only works on one object at a time if I copy the blueprint, it doesn’t work either, any ideas?

These are the default values

These events allow me to make sure it only works if my character is in range

these branches manage the order of the dialogue

The talk events all look like this

I fixed this by going to the individual blueprints, going to graphs, finding the inputs, and disabling consume input