Collision between two objects for a pinball project

Hello,

I have a project with my friends who is about reproducing the “night mission” game who was made on DOS.
So we chosed Unreal engine 4 to remake the game, and i’m struggling on the score system.

I created a random object (for the moment it’s a cube), and i would like that when there is a collision between a sphere (the ball) and the cube, the cube drops, gives points to the player and the ball has the same speed and direction it had before the collision, so i made the drop function, but i don’t now how to make the collision/drop thing.

i join an image of what i made, if you need more, just ask.
Sorry for my english, i’m french :slight_smile:
Thank you for your replies.