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4.16 HTC Vive: Ghost actor doppelgangers

Greetings!

Just converted form 4.15.3 to 4.16.0 and I got a weird visual "defect" in my camera lenses on the VR project I am currently working on ...

The scene is properly loaded and working, but I can see "flatten" doppelgangers of the actors on the scene that are moving horizontally as I turn my head - passing trough both lenses!

Note: Those spheres are actor collision components set to Visible in game for debugging purposes.

alt text

Product Version: UE 4.16
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dopplegangersvr.png (302.4 kB)
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asked May 24 '17 at 11:22 PM in Bug Reports

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Transcorpio
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avatar image Transcorpio May 24 '17 at 11:32 PM

Note: Any actor on the scene with collision component set to Visible, will result in the same manner and generate more doppelgangers!

avatar image Lemur_Hotel May 25 '17 at 08:17 PM

This is happening to me also. It is also happening with the Widget interact component Debug and makes the screen look like it is being torn apart.

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1 answer: sort voted first

Hello Transcorpio,

This is a known issue. I have provided a link below to the public tracker. Please feel free to use the link below for future updates.

Link: https://issues.unrealengine.com/issue/UE-44947

Make it a great day

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answered Jun 01 '17 at 05:50 PM

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Rudy Q ♦♦ STAFF
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