4.16 HTC : Ghost actor doppelgangers

Greetings!

Just converted form 4.15.3 to 4.16.0 and I got a weird visual “defect” in my camera lenses on the VR project I am currently working on …

The scene is properly loaded and working, but I can see “flatten” doppelgangers of the actors on the scene that are moving horizontally as I turn my head - passing trough both lenses!

Note: Those spheres are actor collision components set to Visible in game for debugging purposes.

Note: Any actor on the scene with collision component set to Visible, will result in the same manner and generate more doppelgangers!

This is happening to me also. It is also happening with the Widget interact component Debug and makes the screen look like it is being torn apart.

Hello Transcorpio,

This is a known issue. I have provided a link below to the public tracker. Please feel free to use the link below for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-44947)

Make it a great day