Packaging in 4.15.2 works fine fails in 4.16

I added another attachment: The output log of the packaging in 4.15.3 that works fine :slight_smile:link text

Hello.

Packaging of my game project in 4.15.2 works great without errors takes about 4 minutes.
Packaging is for Windows 64 bit only.
I just installed 4.16 and did a full build of every level.
Then I tried to package it again.
It took longer this time and the packaging failed.
I included the output log here.
Just would like to know why. :slight_smile:
In the meantime I can just revert back to 4.15.3
Thank you!!

139102-log4.16compile.txt (1.26 MB)

Thanks did notice error about file path too long but I think there were more serious ones.
Anyways thanks I will try the .ini modification first don’t feel like changing whole file path now
that would take too long :slight_smile:

Cooking fails because of total patha of several files are too long.
Search the log “CookResults:Error: Error Couldn’t save package, filename is too long”
You can solve this by shortening the length of paths or try enter below lines in DefaultEditor.ini

[CookSettings]
bConsiderCompressedPackageFileLengthRequirements=false

I am thinking when the project was converted over from 4.15 to 4.16 the engine probably created extra folders to back things up and move them around so that is why the file paths are now suddenly too long.

O.k. so I did a few things differently and it compile + package in 4.16 this time without errors.
I attached 2 log files.
What I did differently this time:

  1. Right after I installed 4.16 I deleted 4.15.3 from the launcher BEFORE I restarted my computer.
  2. Before I restarted it first after install and then I removed 4.15.3 from the launcher.
  3. I renamed the project FROM: EfMSv24May2017_U4.16.uproject TO: EfMS24May2017.uproject.
  4. Then when I restarted my machine and launched the launcher I noticed there were now 2 project files in it. One was named 4.15 and the other 4.16 (I didn’t see this happen first time around).
  5. Then when I double clicked on the 4.6 project in the launcher I noticed a log popped up after the first level was loaded and on the screen (I didn’t see this log before either).

So those were the only things I did differently the 2nd time around I didn’t modify the Engine .ini and the packaging completed without errors.
Still curious but it worked out fine :slight_smile:
link text
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