[4.16] Navigating ComboBox using keyboard/gamepad is not working
when creating a ComboBox in UMG, opening the and selection the options works fine when using the mouse. However, trying to do the same in keyboard/gamepad (using Xbox 360 controller) is not working.
The selections opens when you press the combo box BUT you can't navigate any of the options as the highlighted option does not move.
Also, if you open the combobox with a mouse and navigate with a keyboard you can move highlighted option but when you select one of the them, it doesn't choose the new option.
The only thing works is when you open the combobox and using PageUp and PageDn button but it only chooses the first and last selections.
Steps to Reproduce.
1- Create a project.
2- Create a widget blueprint.
3- Add a ComboBox inside the widget.
4- Add a few default options inside the combobox.
5- Add widget to viewport while game paused and game mode set to Game and UI.
6- Try to navigate ComboBox using keyboard/gamepad.
asked May 25 '17 at 02:03 AM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report and I have submitted it the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered May 31 '17 at 07:17 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here