Media video error when rendering with Sequencer
I have problem like this : https://answers.unrealengine.com/questions/493727/media-video-texture-playback-speed-too-high-record.html
the gmpreussner said that "This is not supported yet."
Eight months later, I use UE4.16 preview 1, still have the problem.
When rendering small size resolution, the problem is not obvious, can endure. When rendering large size resolution, the result will be wrong. I'm not sure whether the expression can let you understand, so I recorded a video: https://www.youtube.com/watch?v=X060pA4RRHU
The problem seems to have happened for a long time, I'm not sure if my operation has a problem, I hope I can get the official reply
asked May 25 '17 at 04:29 AM in Bug Reports
The reason you're seeing it work better at smaller resolutions is because the media ends up playing back in real-time, but your sequence isn't playing in real-time for renders. So when you render at lower resolutions, it renders each frame much faster (maybe even close to real-time), but when a frame renders slower (like with a higher resolution) the problem becomes more pronounced. Does that make sense?
We've heard of people using a method of advancing the frames of the movie one at a time as the sequence renders. If you do this though, you'll want to give some lead time so that the media has time to load, then OnMediaOpened to get duration and start everything up.
answered Jun 06 '17 at 02:22 PM
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