Yesterday I updated to 4.16. My project is relatively small, so I didn’t have a lot of issues. There is something strange. My solution is building without problem, my game is running, but I get some weird error in the visual studio output log despite that. Here it is:
E0020 identifier “FDrawingPolicyRenderState” is undefined
Turns out the includes are different for the new version of the unreal build tool. With some tweaking of the MyProject.build.cs you can make it work for the old build tool.