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Is there a way to further improve the framerate of my game?

I'm having a really strange issue with my editor and game.

When I use PIE (Play In Editor) my framerate is roughly 7 - 8 FPS and when I build the game and play it as a standalone it runs at 3-4FPS (5FPS max so far, which I find really strange that the editor runs faster than the standalone build).

The level isn't overly big and there a couple of 2048x2048 materials, some post processing (Global) and a directional light (utilising a lightmass volume). The majority of the level assets are BSP so far also (as I'm awaiting assets to be made, so placeholders have to be uses currently).

Any help on the matter would be great. I know it's a common topic and I have turned my scalability down as well as putting my settings to low to get the best performance.

I'm not sure whether my hardware is bottle-necked or the issue can be resolved by another means.

My PC specs are below if anyone wanting to help is interested:

  • OS Name: Microsoft Windows 8.1 Pro

  • Version: 6.3.9600 Build 9600

  • Other OS Description: Not Available

  • OS Manufacturer: Microsoft Corporation

  • System Name: IXION System

  • Manufacturer: System manufacturer

  • System Model: System Product Name

  • System Type: x64-based PC

  • System SKU: SKU

  • Processor Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz, 3300 Mhz, 2 Core(s), 4 Logical Processor(s)

  • BIOS Version/Date: American Megatrends Inc. 0702, 15/08/2012

  • SMBIOS Version: 2.7 Embedded Controller

  • Version: 255.255

  • BIOS Mode: Legacy

  • BaseBoard Manufacturer: ASUSTeK COMPUTER INC.

  • BaseBoard Model: Not Available

  • BaseBoard Name: Base Board

  • Platform Role: Desktop

  • Secure Boot State: Unsupported PCR7

  • Configuration: Binding Not Possible

  • Windows Directory: C:\WINDOWS System

  • Directory: C:\WINDOWS\system32

  • Boot Device: \Device\HarddiskVolume1

  • Locale: United Kingdom Hardware

  • Abstraction Layer: Version = "6.3.9600.17031"

  • Username: Ixion\IXION\Derp Studios

  • Time Zone: GMT Summer Time Installed

  • Physical Memory (RAM): 4.00 GB Total

  • Physical Memory: 3.95 GB Available

  • Physical Memory: 2.40 GB Total

  • Virtual Memory: 9.20 GB Available

  • Virtual Memory: 3.64 GB

  • Page File Space: 5.25 GB

  • Page File: C:\pagefile.sys:

  • Hyper-V - VM Monitor Mode Extensions: Yes

  • Hyper-V - Second Level Address Translation Extensions: Yes

  • Hyper-V - Virtualisation Enabled in Firmware: No

  • Hyper-V - Data Execution Protection: Yes

I can provide further information upon request. I hope we can get to the root cause of this!

Product Version: Not Selected
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asked Jun 24 '14 at 12:15 PM in Rendering

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Kagamusha
173 37 33 44

avatar image Shadowriver Jun 24 '14 at 12:42 PM

Whats your GPU?

avatar image Kagamusha Jun 24 '14 at 01:04 PM

NVIDIA GeForce GT 610 (2GB)

avatar image Shadowriver Jun 24 '14 at 01:40 PM

Thats low end GPU, upgrading it should help i out, also your i3 does not have GPU right?

avatar image Kagamusha Jun 24 '14 at 01:51 PM

I have an onboard GPU I can use, however I haven't a clue what the spec for it is as it's not showing on the system for some reason (maybe because nothing is plugged into it?)

I'll see if i can get hold of a GTX model GPU. GeForce GTX 650 will probably be my next purchase as it seems to be crossing into the higher end of GPU's for a decent price (just been checking the geforce site)

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2 answers: sort voted first

Hi Kagamusha,

Here are the base system specs for Unreal Engine 4:

What are Unreal Engine 4's system requirements? You will need a powerful setup to get started developing with UE4 right now.

Here's what we recommend:

Desktop PC or Mac Windows 7 64-bit or Mac OS X 10.9.2 or later Quad-core Intel or AMD processor, 2.5 GHz or faster NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher 8 GB RAM

Looking at your system specs I only see 4GB of RAM. Is this correct?

This may be your main bottleneck at the moment. Windows 8.1's requirement to run the system is 2GB out the gate leaving only a 2GB for Unreal Engine 4 to work with.

Even though we recommend a Quad-core CPU running on the Dual-core is not completely crippling.

For a while with UE4 my system was the GTX-470 (the lowest recommended card) w/ 1gb gpu ram, 16GB RAM, and a Phenom X II dual core 3.1ghz cpu. I had decent capability here. I averaged 50-60 fps on most examples, maybe a little less depending on the specific example.

I've upgrade my GPU to the GTX-750-TI and seen a decent increase in FPS, now around 60-80fps. Increasing RAM and CPU would be my first suggestions though.

If you have any questions feel free to ask!

Thank you!

Tim

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answered Jun 24 '14 at 08:29 PM

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Tim Hobson ♦♦ STAFF
48.8k 887 101 878

avatar image Kagamusha Jun 25 '14 at 08:27 AM

Thanks Tim and Shadowriver! Looks like I'll need to treat my machine to some new gear then!

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Turn off Real Time in your editor viewport before playing stand alone, this should ensure at least the same performance. Otherwise your viewport and stand alone game will render at the same time.

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answered Jun 25 '14 at 11:03 AM

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Denny
1.1k 29 34 71

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