Is there a way to further improve the framerate of my game?
I'm having a really strange issue with my editor and game.
When I use PIE (Play In Editor) my framerate is roughly 7 - 8 FPS and when I build the game and play it as a standalone it runs at 3-4FPS (5FPS max so far, which I find really strange that the editor runs faster than the standalone build).
The level isn't overly big and there a couple of 2048x2048 materials, some post processing (Global) and a directional light (utilising a lightmass volume). The majority of the level assets are BSP so far also (as I'm awaiting assets to be made, so placeholders have to be uses currently).
Any help on the matter would be great. I know it's a common topic and I have turned my scalability down as well as putting my settings to low to get the best performance.
I'm not sure whether my hardware is bottle-necked or the issue can be resolved by another means.
My PC specs are below if anyone wanting to help is interested:
I can provide further information upon request. I hope we can get to the root cause of this!
Here are the base system specs for Unreal Engine 4:
Looking at your system specs I only see 4GB of RAM. Is this correct?
This may be your main bottleneck at the moment. Windows 8.1's requirement to run the system is 2GB out the gate leaving only a 2GB for Unreal Engine 4 to work with.
Even though we recommend a Quad-core CPU running on the Dual-core is not completely crippling.
For a while with UE4 my system was the GTX-470 (the lowest recommended card) w/ 1gb gpu ram, 16GB RAM, and a Phenom X II dual core 3.1ghz cpu. I had decent capability here. I averaged 50-60 fps on most examples, maybe a little less depending on the specific example.
I've upgrade my GPU to the GTX-750-TI and seen a decent increase in FPS, now around 60-80fps. Increasing RAM and CPU would be my first suggestions though.
If you have any questions feel free to ask!
answered Jun 24 '14 at 08:29 PM
Tim Hobson ♦♦ STAFF
Turn off Real Time in your editor viewport before playing stand alone, this should ensure at least the same performance. Otherwise your viewport and stand alone game will render at the same time.
answered Jun 25 '14 at 11:03 AM
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