Overlap events in Standalone behaving incorrectly

So I have a box component on an actor which I’m using as a trigger volume. However the overlap events are behaving incorrectly for the standalone build. As shown in these gifs, showing OnBeginOverlap

Here in PIE the overlap event prints all of the actors spawned in the tile as well as the Player when he enters, which is the intended behavior
https://gfycat.com/AnchoredRequiredBalloonfish

Here in the standalone version only the tile itself and the starting platform are printed
https://gfycat.com/FamousWatchfulAmericanrobin

I’ve tested this on 4.15.3 and it appears to act the same. For completeness here is all code and blueprint related to the BoxComponent

Header:

UPROPERTY(VisibleDefaultsOnly)
UBoxComponent* BoundsVolume;

Constructor:

BoundsVolume = CreateDefaultSubobject<UBoxComponent>(TEXT("Bounds Volume"));	
BoundsVolume->SetupAttachment(RootComponent);
BoundsVolume->SetCollisionProfileName(TEXT("Trigger"));

BeginPlay:

BoundsVolume->OnComponentBeginOverlap.AddDynamic(this, &ATile::OnBoundsBeginOverlap);
BoundsVolume->OnComponentEndOverlap.AddDynamic(this, &ATile::OnBoundsEndOverlap);

BP just printing the names:

Hello Superwig,

I attempted reproducing what you’ve reported using the code you provided but I’m not seeing any discrepancies. Could you show the code/blueprint logic that “prints all of the actors spawned in the tile”? The blueprint logic shown would only output the name of the Character, since it’s the overlapping actor and it is doing that correctly.

I forgot to mention that the tile is spawned into the world at beginplay.
The code and blueprint that is printing the actors spawned is shown above, though as you can see in the second link provided that the Player isn’t printed when he overlaps the new tile.

Hello Superwig,

I apologize for the delay on this response but are you still experiencing this issue? If so, please let me know and provide what I previously asked for. Otherwise, I’ll be marking this as resolved in the meantime for tracking purposes.