Pawn Add Froce to corners not working as expected

I’m a total noob so bare with me.

I have created a Pawn Blueprint and inside the Blueprint in the Viewport I’ve created a large block with 4 small blocks on each corner at the bottom. The idea is to simulate wheels on a car and suspension.

In the Event Graph I have created a LineTraceByChannel from the FrontLeft small block which is working, I’ve also used Add Force to push this block upwards.

My problem is that the Add Force is lifting the whole object up and not just the Front Left corner. I was expecting the block to flip over with enough force but it just shoots straight up in the air.

Can anyone point me in the right direction or let me know where I’m going wrong?

instead of AddForce, use AddForceAtLocation:

Many thanks, Scott. That did the trick perfectly