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Replication Issue

I'm having a problem with an animation running to other servers. The problem is that i have a "weapon reference" , the weapon reference has a "weapon type" enum and will switch to different animations based on the enum.

Overview on the setup :

alt text

I think it's important to notice that "weapon reference" is the master BP for weapons. I have 2 kinds of weapons : Guns and Melees.

However, the animation won't play with my "montage play" setup. alt text I use this to stop the animation if the condition is no longer true. and don't play it if it's currently being played.

However, i think it won't play the animations to other clients because for some reason, for the other clients(not the one that requested the animation to be played) , the weapon reference is null. What i don't understand is : The weapon reference variable is being replicated and it is being correctly set to the server and to the client. I also tried using a multicast , but it did nothing.

Here's the reason i think it's not playing for the other clients : alt text alt text

I wan't to say that i have no idea if that's the problem, so don't assume the problem is what i said, it could very well be any other thing.

Product Version: UE 4.15
q3.png (37.7 kB)
q4.png (90.4 kB)
q1.png (476.3 kB)
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asked May 25 '17 at 07:53 PM in Blueprint Scripting

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Ivan de Souza
25 1 2 4

avatar image Ivan de Souza May 25 '17 at 07:56 PM

One thing i forgot to add (maybe that's not important or even obvious, but better be safe than sorry): Theres 2 "Client 2" and 2 "Client 1". Thats because i have 2 players on the server. If there's 3 players there'll be 3 "Client 1" 3 "Client 2" 3 "Client 3" and so on.

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