Retarget Animation: set t-pose from a animation
I make a animation T-Pose in 3ds Max. I export the animation to UE4. Now I wish define T-Pose for retarget from this animation, but the UE4 don't show the animation in skeleton menu.
Is there any alternative to this?
Thank you :)
sorry my english
asked May 25 '17 at 07:52 PM in Using UE4
Drop down arrow next to 'Perspective' in your skeletal mesh viewport(Top->left of viewport) has a "Scene Setup" option. You can choose the animation there.
answered Jul 24 '17 at 12:22 PM
Van Der Wolf
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