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Retarget Animation: set t-pose from a animation

Hello everyone,

I make a animation T-Pose in 3ds Max. I export the animation to UE4. Now I wish define T-Pose for retarget from this animation, but the UE4 don't show the animation in skeleton menu.

Is there any alternative to this?

alt text

Thank you :)

sorry my english

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asked May 25 '17 at 07:52 PM in Using UE4

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Drop down arrow next to 'Perspective' in your skeletal mesh viewport(Top->left of viewport) has a "Scene Setup" option. You can choose the animation there.

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answered Jul 24 '17 at 12:22 PM

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Van Der Wolf
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