Ai Rotation jittering

Hi) please help)
I have a problem, I use detour crowd controller for Ai and everything is good if not
the problem with jittering at the moment when Ai tries to adjust its path to avoid other nav agents and to turn, it repeats several times in a second, especially for Ai in the middle of the group (first one go straight forward)
I tried "orient rotation to movement direction, control desired rotation, with different rotation rates, low values like 90 help a little but it strange looks when you run to the right and you look in left)

so… how i can prevent this jittering ? problem only visual but realy annoying
everything that I have found it set tick rate in controller for 0.2 - 0.3, in this case i see much less jittering but also no more smooth turns=) Ai turn like old robot

i think solution for my situation is - to somehow set an interval between attempts to evade from other bots
or perform character rotation manualy, but always to look at the player character is not a option)

video shows this problem (not mine) look at 0-4 sec Youtube

There are crowd following component and crowd manager parameters such as AdaptiveDepth, ImpactTimeWeight and other. Try to adjust combinations of these parameters. Crowd manager has internal debug draws (not available without engine patch).

190460-crowdmanager572.png