LOD's not working correctly for camera in pawn
I have a level with meshes that have LOD's.
When I play the level with my pawn, the LOD's don't change at the expected times. I have to reduce the screen space from what they were (about 0.5) to as low as (0.1) before they change. Sometimes they never use their base LOD even if the mesh takes up all of the screen.
If I put a camera in the level with the same settings though and look through that, the LOD's change as expected when in the editor.
The camera settings for the pawn camera are:
Spring arm with a socket offset of -7000,0,7000
A camera attached to spring arm with a rotation of 0,-38,-15 and a FoV that changes between 20 and 60 in game (in the screenshot it's set at 50)
The camera in world has the same camera rotation and fov, but using a spring arm to offset it, I've just moved the camera back -7000,0,7000 units to replicate it.
Game Pawn Cam Editor Cam
asked May 25 '17 at 10:13 PM in Bug Reports
I attempted to reproduce this using the basic LOD asset from the content examples migrated into a new top down template project. However, the LOD works correctly with the FOV changes on my end. You could try recreating the same and see what the differences are in our default asset vs your project.
If that doesn't help, could you create a test project so I can investigate this further?
answered May 31 '17 at 05:49 PM
TJ V ♦♦ STAFF
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