Sound concurrency is broken when using -audiomixer when playing in editor.
Sounds will only have 1 concurrency, for example weapon fire will cut of every shot when the next one plays instead of using whatever concurrency settings that are in place. Also if simulating with 2 players in editor, the other client will have little to no audio at all.
None of these issues occur when launching the editor without the -audiomixer command line argument. (new audio mixer)
Yes this happens in any and all projects, new and old.
The only thing to do is chose an audio file (slightly lenghty so the overlap play would be noticable), right-click the audio file and create audio que. Clicking the Play button in the audio que will have the audio cut off playback everytime it is played.
I was still unable to reproduce the issue you are experiencing. On my end, I was able to create an audio cue using the sound you provided. Playing these cues without a concurrency have each sound cut off when the new one begins. However, using a concurrency node resolves this issue on my end.
Could you post your settings for your concurrency node?
I did not use any settings at all. I just right-click the audio file, create cue, and there it is. But this happens for any audio played using -audiomixer, regardless of settings. It makes no difference if it is left at default, or overridden and changed to some higher number 16-32
It is possible that the new audio mixer has hardware and/or software incompatibility issues I suppose if it dosen’t happen on the machine you’re testing with.
(edit: The audio works great with the old audio mixer ofcourse.)
We have not heard back from you in a few days, and are still unable to reproduce the issue you were experiencing, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
This is still an issue in 4.19.3…
I tested to uncheck concurrency override in the sound cue, and re-checked it, and then the editor crashed: audioengine_crash - Pastebin.com
Concurrency with the new audio engine does not work, every cue it plays stops the previous one as if was only 1 in concurrency, regardless of any settings used, unfortunately rendering it completely unusable.