Sound concurrency broken when using -audiomixer
Sound concurrency is broken when using -audiomixer when playing in editor. Sounds will only have 1 concurrency, for example weapon fire will cut of every shot when the next one plays instead of using whatever concurrency settings that are in place. Also if simulating with 2 players in editor, the other client will have little to no audio at all.
None of these issues occur when launching the editor without the -audiomixer command line argument. (new audio mixer)
asked May 26 '17 at 01:57 AM in Bug Reports
We have not heard back from you in a few days, and are still unable to reproduce the issue you were experiencing, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Dec 26 '17 at 05:30 PM
Thomas G ♦♦ STAFF
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