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Local variable in collapsed graph not updated if function renamed (compile error)

If you have a local variable being used inside a collapsed graph inside a function, and you rename the function, it fails to compile until you place a new get/set of the variable in the collapsed graph.

compile_error

To reproduce in blank 4.16:

  1. Make a new actor, and inside it a function called :Function1:

  2. Add a local variable, Set it to anything, then place a Get node and hook it up as a ReturnValue.

  3. Collapse the Get node into a collapsed graph node. Note that it compiles fine.

  4. Rename the function e.g. "Function2", try to compile. It will say that it's unable to find the Get variable.

  5. Place a new version of the Get variable and use that instead, note it will compile OK now.

Product Version: UE 4.16
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asked May 26 '17 at 04:06 AM in Bug Reports

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Spoondog
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Hi Spoondog,

Thank you for the report. I was able to reproduce this in 4.16 but this is now working correctly in our latest internal build. You will see this fixed in a future engine version.

To fix this without adding a new version of the variable, you can go into the collapsed graph > Right-click on the local variable > Choose Replace Variable.

alt text

-TJ

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answered May 31 '17 at 06:51 PM

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TJ V ♦♦ STAFF
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