URGENT! Packaging Failed! Automation tool was unable to run successfully. MacOSX

Hi all,

Running UE4.15.3 on MacOSX El Capitan. I am trying to deploy my game onto my android samsung galaxy s6+ but if I launge the project or try to package it with either ETC1 or ETC2 I get the same error. Attached is my latest log file from attempting to package the project. I don’t have Visual Studio and I am only using blueprints (i have no idea whether I am binary or not… dont know what it means or how to find out)

Your help would be greatly appreciated!!!

Really stuck guys :s

link text

i run into the same problem if starting from a starter content blueprint project with no modifications

I’ve seen this error at your log file:
/Users/owner/Documents/Unreal Projects/Underwater World/Intermediate/Source/Underwater World.Target.cs(6,24) : error CS1525: Unexpected symbol `WorldTarget’

since u get the same error from a new project with the starter pack, could u plz also post the log file to make sure its the same error?

Hi, I am able to launch it now on a basic blueprint but still not on this one. whats the unexpected symbol ‘WorldTarget’?

check this folder in ur project “Underwater” and from here you can debug ur problem,
as the error start here Users/owner/Documents/Unreal Projects/Underwater World/Intermediate/Source/Underwater

Ive deleted the intermediate folder in the project completely and now I get the following error along the same lines: RunUAT ERROR: AutomationTool was unable to run successfully.link text

hmmm i have no idea what the firstpersonexamplemap is… clearly did something wrong! I will try to migrate… is there a best way to do this, my game has 3 maps; a start screen map, a level one and a level 2… also, is there a specific file type i should migrate it to for use with Gear VR? thanks for all your help!

1- LogEditorServer:Warning: Can’t find file ‘…/…/…/…/…/…/owner/Documents/UnrealProjects/UnderwaterWorld/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’

2-LogUObjectGlobals:Warning: Failed to find object ‘Class None.’

3-LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/Maps/FirstPersonExampleMap’

4-LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/Maps/FirstPersonExampleMap’

5-LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap’

those are warnning that shown up at ur project.

best thing to do, is to create and empty project and migrate ur assets from ur old project to the new one to avoid any conflict, or try to fix those warning , this may help

the best way to migrate ur assets from project to another one, just create a new blank BP project, then open your old project and select the assets u want to migrate, then right click and choose migrate , then choose the content folder location of the new project.

but before that, try first via project setting, make sure u select the all maps to be packed , bec I think its not, otherwise , just migrate ur project but u still have to make sure that ur maps are going to be packed