Can UE4's VR In-Editor Creation Tools be Adapted for gameplay?
UE4 has inbuilt creation tools for placing objects etc. I'm just wondering if I can adapt this functionality to build things in game? All I really want is the player to be able to place actors from a HUD onto the map, move, delete and rotate using Vive controllers. Think of a RTS type game in VR.
asked May 26 '17 at 11:43 AM in VR
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