Editor crash when press play

hi all
my engine crashed when i press play in editor …
after the crash this is the message i get …
someone help !!?!?!

Assertion failed: LandscapeInfo [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeSplines.cpp] [Line: 811]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_Landscape!ULandscapeSplinesComponent::GetStreamingSplinesComponentForLevel() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\landscape\private\landscapesplines.cpp:813]
UE4Editor_Landscape!ULandscapeSplinesComponent::CheckForErrors() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\landscape\private\landscapesplines.cpp:613]
UE4Editor_Landscape!ULandscapeSplinesComponent::PostLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\landscape\private\landscapesplines.cpp:720]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:748]
UE4Editor_CoreUObject!StaticDuplicateObjectEx() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1941]
UE4Editor_CoreUObject!StaticDuplicateObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
UE4Editor_Engine!UWorld::DuplicateWorldForPIE() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:2364]
UE4Editor_Engine!ULevelStreaming::RequestLevel() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\levelstreaming.cpp:427]
UE4Editor_Engine!UWorld::UpdateLevelStreamingInner() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:2475]
UE4Editor_Engine!UWorld::UpdateLevelStreaming() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:2549]
UE4Editor_Engine!UEngine::BlockTillLevelStreamingCompleted() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9855]
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:287]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3250]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2346]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1103]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1246]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll