Importing Blender .FBX issues in 4.16
I'm fairly new to Unreal Engine 4/Blender, so this could just be me not understanding or having enabled/disabled options without remembering.
I've just started trying patch 4.16 and have found that none of my blender animations import properly, despite them all working just fine in 5.15.3. Some of them don't import at all.
My reproduction steps are opening up two new blank projects, one in 5.15.3 and one in 5.16, and attempting to import the same FBX file into each. All import settings in Unreal are the same between both versions.
This skeletal mesh won't import at all, saying that multiple roots aren't supported in 4.16 but working perfectly in 4.15.3. 5.15.3 is on the right in the video.
My FBX files that do import have their animations scale miniaturized, while the mesh itself is the correct size. This issue is not happening to me in 4.15.3. 5.15.3 is again on the right. Testing with a single bone cube, a simple animation of it moving up and down.
asked May 26 '17 at 01:07 PM in Bug Reports
Its related to the fix on "Armature bone", some people were getting broken animations because of an extra bone called "armature", in 4.16 it removes that bone, but for us it NOW breaks the animations, if i rename the "Armature" to "Root", unreal engine wont try to delete it, and the animations will work
answered May 31 '17 at 06:29 PM
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