x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

No output pin on variable

I am following the Creating and Displaying UI tutorial on the Unreal site. https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/CreatingWidgets/index.html When I promote to variable off of the return value there is no output pin. I am using Unreal version 4.6.1. I realize this is an older version, which may be the issue but this is the only one I have access to as of now. I am using Unreal on a computer with no internet connection so I am unable to update. Any assistance would be appreciated.

alt text

Product Version: UE older version
Tags:
more ▼

asked May 26 '17 at 04:23 PM in Blueprint Scripting

avatar image

Jacob Broxson
8 2 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Finally I found your problem.. You cannot get your variable directly in the set node.. You need to use a get node.

Try this.. From the cast node promote to variable. Then right click and type get sampleui, connect to the target in the add to viewport node.

more ▼

answered May 31 '17 at 07:34 PM

avatar image

AZTECCO
1k 17 8 15

avatar image AZTECCO May 31 '17 at 07:38 PM

And you can remove the cast to node.. I see in your picture you have selected the class in the create node like my engine version.

avatar image Jacob Broxson May 31 '17 at 08:26 PM

It worked. Thank you for the help. I know what I was attempting to do is minor but I know if there are workarounds for something this minor then there definitely will be later.

avatar image AZTECCO May 31 '17 at 08:35 PM

Ahhh finally! Feel free to ask!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Okay, I Promoted to Variable from the Cast node. I then added the get SampleUI node and connected it to the add to viewport and I am still getting the outcome. Let me know if the picture I attached is correct.

alt text

unreal 2.png (284.5 kB)
more ▼

answered May 31 '17 at 08:08 PM

avatar image

Jacob Broxson
8 2 3 7

avatar image AZTECCO May 31 '17 at 08:17 PM

Ok remove the cast to node. Plug the output execution pin of the create widget into the in exec pin of set node and the blue pins. Plug the out exec pin of the set node in the add to viewport. Finish

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Ok remove the cast to node. Plug the output execution pin of the create widget into the in exec pin of set node and the blue pins. Plug the out exec pin of the set node in the add to viewport. Finish

more ▼

answered Jun 06 '17 at 02:05 PM

avatar image

Jacob Broxson
8 2 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question