How to make a basic surveillance camera?

Hello folks.

I’m trying to make a really simple vigilance camera on unreal engine.
The only thing I want to do is to make a blueprint actor, that has some kind of panel, that when you approach to, and press the E key, It lets you look throug a camera, which is placed on a wall of a room. I think this is the most basic camera that can be made in a game.

To make this I have created a blueprint actor, which only have 3 elements.
The panel that emulates a monitor you have to approach to. A blocking volume. And a camera that aims to another place.

The code I have done to get this behaviour is really simple.

It is just a ‘begin component overlay on the box’ event which activate inputs, and then an input that shoots a ‘view target with bends’.

The code is very simple, and works. The problem is to return to the character’s third person camera, when pressing the E key again, or maybe when abandoning
the box volume. (in fact, since the player still can move, abandoning the box volume would be even easier to do, and perfect to me)

I have tried to use the ‘view target with bends’ again, from a ‘end overlap on the box’ event, but I simply can’t figure what to put to return to the third person character’s camera.

The problem probably seems very easy to do for the ones which are experts, but I have been looking for tutorials on the whole youtube, and I don’t find a solution.
The problem is that there are about 80 tutorials out there on things about cameras, but which cover only the following.

-Some of them, place the cameras around the level, and they are governed by player entering/exiting an area (not pressing a key to activate it), so they work on the level blueprint, which doesn’t result when you want to register a key pressing on an specific trigger.
-Some of them, place cameras around the level, and put the camera feed on the wall ( on a big screen on the wall) which shows the feed of the camera directly.
-Some of them, talk about cameras, which are the player cameras, and that the player can change from first person, to third person, always on game.
-I have looked in these forums as well, and while it seems that there have been some posts like mine, they were not exacly the same, or the solution was not clear to me.

I have used several hours, seeing a lot of tutorials, not to find the simple solution I need. It’s very frustrant.
I hope anyone could help me. Thanks in advance.

Solved… Incredible…I managed to find the solution.