How do I change camera angle from absolute topdown to 70 degree angle using mouselook character rotation?
Hello. New to Unreal so I may need specific instruction. I am working on a topdown shooter gamer using a blueprint that rotates the character using mouselook. The game works fine at a 90 degree angle but as soon as I change the spring arm rotation it moves my character instead of giving me a better view. I want the Character to be center. I understand that it is probably with my spring arm and character rotation blueprint but not sure how to go about it. I want the player to have an isometric view so he can see what it ahead of him. (currently he can only see a few units in front and behind.)
Hopefully this makes sense to someone! Thank you for your time!
note: I have already changed my camera field of view but it only adds some height and distorts the meshes.
My current view. Notice that I can not see far ahead or behind.
With Camera Rotated to 60 degrees
asked May 26 '17 at 05:54 PM in Blueprint Scripting
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