A few unrelated questions...
How do I get a reference to the post process vollume in my level in blueprints? I'm trying to change the bightness/contrast of my game when a certain event is triggered, but in my attempts I have not succeeded. In fact, I've gotten errors about "Your actor is in another level" or whatever errors. Anyone know the proper procedure?
How do I make a proper helicopter wind particle effect? I've been trying to have a particle system shoot particles out from a center point/ring at a fixed speed in the x and y axis, but all I can figure to do is set initial velocity to a negative and positive range. But that gives me fast as well as slow particles. I just want one speed. What's the proper way to accomplish this?
asked May 26 '17 at 07:06 PM in Rendering
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