How Would I Say In Blueprints "if HP != Original HP"?

Basically what I’m doing is checking to see if the player’s hp is not equal to what it was AFTER you took damage, then do a thing.

An example of what I mean:

My health was originally at 100, I took damage and now my health is at 80. If my health does not equal the original 100, then do a thing.

You do tyhis the same way you do it in C++. Just compare the two with a not equals node and use the result for a branch node. You need to know what the current and original health is.

HTH