How: trigger volume moves mesh somewhere else

Still clearly learning the basics of this program so apologies for the lack of correct lingo.

I am doing a puzzle game where I will have a ball which can roll over floor buttons. I am trying to work out how to use the floor button to trigger other events in each level. I would like the button to be be able to trigger different objects and events in each level depending on design rather than creating a new button each and every time.

The tricky part here is that I cannot seem to find a way to reference my clearly labelled “Bridge” (this is in the level already with the floor button) from within the blueprint for the floor trigger. The button and bridge are not in the same blueprint.

Is this something you would have to use Level blueprints for? in which case how?