When importing animation, not every bone is animated

Since yesterday, when i try importing an animation (FBX) not every bone is being animated, to be precise, only the IK bones are animated everything else isnt, even though i animated other bones in 3dsmax. I tried different export settings, including baking and not baking the animations. The weird thing is, if i use another animation that i didnt make myself it works perfectly.

Another thing is that when i try to recreate the animation in the UE editor, and then create an Anim Montage they changes dont transfer to the montage, except for the IK bones again.

Im all doing this with the UE4 mannequin.