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What would be the object type to Cast to a Wheel Blueprint from the AdvancedWheeledVehicle Blueprint?

Hello! So I have been trying to use the new Is in Air method for the vehicle wheel added in 4.16 but I can't figure out what the object input would be.

This is my vehicle blueprint alt text The sequence is for later bits of the project

This is my wheel blueprint alt text

I've tried a lot of different things with no luck but it feels like I'm missing something super simple here. Any suggestions would be greatly appreciated.

Product Version: UE 4.16
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asked May 29 '17 at 02:33 AM in Blueprint Scripting

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I currently dont have a Vehicle Project but you should be able to "Get Wheels" this will return you a array of Wheels and you can loop over them. Just be aware you probably have more than one front wheel so a single bool won´t cut it for you ;P since one can be in air and the other on ground but who of them will set the bool last?

You most likely want to have a Counter there instead. InAirFront -> Branch (true)-> FrontWheelsInAir +1. And dont forget to reset the Counter before you start looping or it will increase to infinity with every Update Call you make.

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answered May 29 '17 at 02:46 AM

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avatar image Sean_McIntosh May 29 '17 at 07:09 PM

Thanks! I'll give that a go

avatar image Sean_McIntosh May 29 '17 at 07:42 PM

It worked! Thank you so much!

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