What would be the object type to Cast to a Wheel Blueprint from the AdvancedWheeledVehicle Blueprint?

Hello! So I have been trying to use the new Is in Air method for the vehicle wheel added in 4.16 but I can’t figure out what the object input would be.

This is my vehicle blueprint

The sequence is for later bits of the project

This is my wheel blueprint

I’ve tried a lot of different things with no luck but it feels like I’m missing something super simple here. Any suggestions would be greatly appreciated.

I currently dont have a Vehicle Project but you should be able to “Get Wheels” this will return you a array of Wheels and you can loop over them. Just be aware you probably have more than one front wheel so a single bool won´t cut it for you :stuck_out_tongue_winking_eye: since one can be in air and the other on ground but who of them will set the bool last?

You most likely want to have a Counter there instead. InAirFront → Branch (true)-> FrontWheelsInAir +1. And dont forget to reset the Counter before you start looping or it will increase to infinity with every Update Call you make.

Thanks! I’ll give that a go

It worked! Thank you so much!