VXGI Voxel Irradiance pass missing?
I am using VXGI 4.15 build. Today, when I booted up my test project to learn more about VXGI, the Voxel Irradiance pass renders only black. This was not the case just a few hours ago when I saved and closed.
I was, and still am, having a major light bleed issue when I enable VXGI, so I made one change in an attempt to resolve this (which didn't work) found here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/RayTracedDistanceFieldShadowing/
To be accurate, I didn't switch to that pass only today before I made that change, which I have since reversed, so I can't guarantee it was there. However, it was just a few hours ago and that was the only change I made. Not sure what could cause this.
Screenshots included (one shows the light bleed) and thank you very much.
asked May 27 '17 at 03:15 AM in Rendering
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