Is it possible to 'Tear Off' multiplayer world on client?
I'm wondering if there's a possibility to 'tear off' entire world during a multiplayer game. Specifically , I would like to prevent client from being kicked out of post match screen at the end of the game after server quits. It seems that when server closes the game , client is being booted out even after match ended.
asked May 27 '17 at 06:01 AM in C++ Programming
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