How to access to Vive controller in C++
I want to write a VR game with pure C++. I didn't find a official tutorial on this topic, and not works with many different kinds of codes combinations trying..
asked May 27 '17 at 10:22 AM in VR
Your "Controller" is a UMotionControllerComponent.
You can give your Character/Pawn a set of these for the hands. The MotionControllers can then have USphereComponents for collision detection; when the player has reached into something.
The Blueprint VR example is a good example of how to manage the components for UMotionControllerComponent/UMeshComponent/USphereComponents.
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