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How to access to Vive controller in C++

I want to write a VR game with pure C++. I didn't find a official tutorial on this topic, and not works with many different kinds of codes combinations trying..

Product Version: UE 4.15
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asked May 27 '17 at 10:22 AM in VR

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odon
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Your "Controller" is a UMotionControllerComponent.

You can give your Character/Pawn a set of these for the hands. The MotionControllers can then have USphereComponents for collision detection; when the player has reached into something.

Something like:

 Character
     MotionController_LeftHand
         LeftHandMesh
             LeftHandCollision
                 OnOverlap
                     LeftOverlap(true)
                     LeftOverlapping = OtherActor
                 OnEndOverlap
                     LeftOverlap(false)
                     LeftOverlapping = nullptr
     MotionController_RightHand
         RightHandMesh
             RightHandCollision
                 OnOverlap
                     RightOverlap(true)
                     RightOverlapping = OtherActor
                 OnEndOverlap
                     RightOverlap(false)
                     RightOverlapping = nullptr
 
 Input
     RightTriggerDown
         Character->IsRightOverlap( )
             Character->RightOverlap->Pickup( )
     RightTriggerUp
         Character->IsRightHolding( )->Drop( )
     LeftTriggerDown
         Character->IsLeftOverlap( )
             Character->LeftOverlap->Pickup( )
     LeftTriggerUp
         Character->IsLeftHolding( )->Drop( )

The Blueprint VR example is a good example of how to manage the components for UMotionControllerComponent/UMeshComponent/USphereComponents.

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answered May 30 '17 at 09:49 PM

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ImVawx ♦♦ STAFF
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