How to access to Vive controller in C++

I want to write a VR game with pure C++.
I didn’t find a official tutorial on this topic, and not works with many different kinds of codes combinations trying…

Your “Controller” is a UMotionControllerComponent.

You can give your Character/Pawn a set of these for the hands. The MotionControllers can then have USphereComponents for collision detection; when the player has reached into something.

Something like:

Character
	MotionController_LeftHand
		LeftHandMesh
			LeftHandCollision
				OnOverlap
					LeftOverlap(true)
					LeftOverlapping = OtherActor
				OnEndOverlap
					LeftOverlap(false)
					LeftOverlapping = nullptr
	MotionController_RightHand
		RightHandMesh
			RightHandCollision
				OnOverlap
					RightOverlap(true)
					RightOverlapping = OtherActor
				OnEndOverlap
					RightOverlap(false)
					RightOverlapping = nullptr

Input
	RightTriggerDown
		Character->IsRightOverlap( )
			Character->RightOverlap->Pickup( )
	RightTriggerUp
		Character->IsRightHolding( )->Drop( )
	LeftTriggerDown
		Character->IsLeftOverlap( )
			Character->LeftOverlap->Pickup( )
	LeftTriggerUp
		Character->IsLeftHolding( )->Drop( )

The Blueprint VR example is a good example of how to manage the components for UMotionControllerComponent/UMeshComponent/USphereComponents.