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Can someone help me with this packaging error?

LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1194161978) SRandInit(1194161978). LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.191087 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-3450819 LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (64-bit): May 21 2017 11:02:34 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-F2DMP7F LogInit: User: NatiLaptop LogInit: CPU Page size=65536, Cores=2 LogInit: High frequency timer resolution =1.753831 MHz LogMemory: Memory total: Physical=5.9GB (6GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 262.07 MB used, 262.07 MB peak LogMemory: Process Virtual Memory: 262.33 MB used, 262.33 MB peak LogMemory: Physical Memory: 2939.89 MB used, 3102.46 MB free, 6042.35 MB total LogMemory: Virtual Memory: 643.37 MB used, 3102.46 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'Radeon (TM) HD 8670M' (Feature Level 11_0) LogD3D11RHI: 1014/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 LogD3D11RHI: 1. 'Intel(R) HD Graphics 4000' (Feature Level 11_0) LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x6660 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 4000' (P:1 D:1) LogWindows: 1. 'Intel(R) HD Graphics 4000' (P:0 D:0) LogWindows: 2. 'Intel(R) HD Graphics 4000' (P:0 D:0) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 LogD3D11RHI: Adapter Name: Radeon (TM) HD 8670M LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 709 MB (70% of 1014 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Intermediate/Shaders/WorkingDirectory/11016/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Nati Laptop/AppData/Local/Temp/UnrealShaderWorkingDir/28D503F746086B6EC4D88CB7FF775DD1/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.77s 50MB C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Nati Laptop/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: myproject3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2476145178 LogAssetRegistry: FAssetRegistry took 0.0224 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.086917 seconds LogUObjectArray: 32493 objects as part of root set at end of initial load. LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogStreaming:Warning: Failed to read file '../../../Engine/Plugins/DialogueSystem/Content/Icons/QuestBookEditor/icon_Add_Quest_40x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/DialogueSystem/Content/Icons/QuestBookEditor/icon_Add_Quest_40x.png LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.07s 50MB C:/Users/Nati Laptop/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/' took 0.05s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world MainMenu LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 103.808ms to complete. LogFileHelpers: Loading map 'MainMenu' took 1.933 LogCollectionManager: Loaded 1 collections in 0.007436 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/Developers/NatiLaptop/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000009 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0270 seconds. Added 2258 classes and 458 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0022 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0010 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 115.31 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.62 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.006340 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.006580 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.025601 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 804x332 NumSamples 1 (Frame:2). LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/' took 1.42s LogSlate: Took 0.006165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogAssetRegistry: Asset discovery search completed in 53.4009 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000017 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000059 seconds (updated 0 objects) LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/StarterContent/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/StarterContent/Maps/MainMenu.MainMenu:Persi stentLevel.MainMenu' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: MainMenu (May 27, 2017, 11:48:53 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_MainMenu LogPlayLevel: PIE: StaticDuplicateObject took: (0.002534s) LogAIModule: Creating AISystem for world MainMenu LogPlayLevel: PIE: World Init took: (0.002426s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/MainMenu.MainMenu to /Game/StarterContent/Maps/UEDPIE_0_MainMenu.MainMenu (0.005520s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'Gamemode3_C' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 60) at 2017.05.27-20.48.53 LogWorld: Bringing up level for play took: 0.001500 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0011 seconds. Added 11 classes and 0 folders. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_MainMenu -0.136 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/StarterContent/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/StarterContent/Maps/MainMenu.MainMenu:Persis tentLevel.MainMenu' LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 1 (Frame:575). LogSlate: Took 0.083163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) LogGameMode:Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 933.86 MB used, 937.14 MB peak LogMemory: Process Virtual Memory: 1277.07 MB used, 1281.54 MB peak LogMemory: Physical Memory: 3615.48 MB used, 2426.88 MB free, 6042.35 MB total LogMemory: Virtual Memory: 2001.66 MB used, 2426.88 MB free, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogAIModule: Creating AISystem for world Minimal_Default LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-20.49.10 LogWorld: Bringing up level for play took: 0.238141 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 14.647671 seconds to LoadMap(/Game/StarterContent/Maps/Minimal_Default) LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta 'E' pentru a citi informația! LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/StarterContent/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/StarterContent/Maps/MainMenu.MainMenu:Persist entLevel.MainMenu' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/StarterContent/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/StarterContent/Maps/MainMenu.MainMenu:Persiste ntLevel.MainMenu' LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogSlate: Took 0.000415 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogAIModule: Creating AISystem for world Minimal_Default Cmd: MAP LOAD FILE="../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Minimal_Default.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 6,479.214ms to complete. LogFileHelpers: Loading map 'Minimal_Default' took 12.109 LogEditorViewport: Clicking on Actor (LMB): PaperCharacter (PaperCharacter1) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PaperCharacter LogEditorActor: Deleted 1 Actors (0.100 secs) LogSlate: Took 0.034270 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0041 seconds. Added 112 classes and 0 folders. LogSlate: Took 0.031565 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) LogSlate: Took 0.022535 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open BlueprintLog: New page: Compile Minimal_Default LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [0964.66] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,571 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default) BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:03:41 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (1.353426s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.002846s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (1.357245s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.03.43 LogWorld: Bringing up level for play took: 0.043391 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.53 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:04:27 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.407224s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.002265s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.410493s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.04.28 LogWorld: Bringing up level for play took: 0.046068 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.417 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogGameMode:Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 1885.61 MB used, 1895.27 MB peak LogMemory: Process Virtual Memory: 2508.16 MB used, 2544.16 MB peak LogMemory: Physical Memory: 4396.37 MB used, 1645.98 MB free, 6042.35 MB total LogMemory: Virtual Memory: 3264.36 MB used, 1645.98 MB free, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.100672s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001374s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.102555s) LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.04.51 LogWorld: Bringing up level for play took: 0.020241 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 0.331937 seconds to LoadMap(/Game/StarterContent/Maps/UEDPIE_0_Minimal_Default) LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:06:26 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.120204s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.002062s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.122957s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.06.27 LogWorld: Bringing up level for play took: 0.018515 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.154 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open BlueprintLog: New page: Compile Minimal_Default BlueprintLog: New page: Compile Minimal_Default LogAIModule: Creating AISystem for world MainMenu LogSavePackage: Save=2066.09ms LogSavePackage: Moving '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_Default294EA9DE43C0901B923527AF6D8430EC.tmp' to '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap LogFileHelpers: Saving map 'Minimal_Default' took 12.857 Cmd: MAP LOAD FILE="../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: MainMenu.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 140.336ms to complete. LogFileHelpers: Loading map 'MainMenu' took 0.633 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.0156737s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.3827536s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 71.5022661s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.09.05.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogSlate: Took 0.028088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6092377s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.3095401s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.0423559s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.12.29.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogAIModule: Creating AISystem for world Minimal_Default Cmd: MAP LOAD FILE="../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Minimal_Default.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 6,385.529ms to complete. LogFileHelpers: Loading map 'Minimal_Default' took 10.558 BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:14:02 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.112662s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001658s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.114909s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.27-21.14.02 LogWorld: Bringing up level for play took: 0.039174 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.718 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta 'E' pentru a citi informația! LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18 Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0 Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:08EB PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: 'ExecuteUbergraph_Minimal_Default' from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogSavePackage: Save=1780.36ms LogSavePackage: Moving '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_DefaultBEB2EE11478C1EA425E9EAA6F634DAF3.tmp' to '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap LogFileHelpers: Saving map 'Minimal_Default' took 2.136 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5316863s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.3105396s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.0358792s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.15.07.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:21:13 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.387626s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001760s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.390102s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.21.14 LogWorld: Bringing up level for play took: 0.024362 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.136 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:21:52 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.259144s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001604s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.261343s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.21.53 LogWorld: Bringing up level for play took: 0.026355 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.908 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:22:49 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.261473s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001395s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.263438s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.22.50 LogWorld: Bringing up level for play took: 0.020460 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 0.116 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta 'E' pentru a citi informația! LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18 Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0 Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:0A3A PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: 'ExecuteUbergraph_Minimal_Default' from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:23:59 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.140161s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001606s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.142320s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.23.59 LogWorld: Bringing up level for play took: 0.018023 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.389 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:24:57 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.118359s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001189s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.120035s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.24.57 LogWorld: Bringing up level for play took: 0.023314 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.487 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open LogEditorTransaction: Undo Clicking on Actors LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors LogEditorTransaction: Undo Clicking on Actors LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Node LogEditorTransaction: Undo Move Nodes LogEditorViewport: Clicking Background BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:26:47 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.141522s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001535s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.143682s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.26.48 LogWorld: Bringing up level for play took: 0.023552 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.148 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta 'E' pentru a citi informația! LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: [Minimal_Default_C_0] Apasă tasta 'E' pentru a citi informația! LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogScript:Warning: Accessed None trying to read property CallFunc_Create_ReturnValue18 Minimal_Default_C /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default_C_0 Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default:0A3A PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue18 from function: 'ExecuteUbergraph_Minimal_Default' from node: Remove from Parent in graph: EventGraph in object: Minimal_Default with description: Accessed None trying to read property CallFunc_Create_ReturnValue18 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: TriggerBox LogEditorActor: Deleted 1 Actors (1.648 secs) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox22) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open BlueprintLog: New page: Compile Minimal_Default LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error This blueprint (self) is not a UserWidget, therefore ' Target ' must have a connection. BlueprintEditorCompileResults:Error: Error This blueprint (self) is not a UserWidget, therefore ' Target ' must have a connection. LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [2535.50] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,191 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default) BlueprintLog: New page: Compile Minimal_Default LogBlueprint:Error: [Compiler PersistentLevel.Minimal_Default] Error Couldn't find object for bound event node OnActorBeginOverlap (None) BlueprintEditorCompileResults:Error: Error Couldn't find object for bound event node OnActorBeginOverlap (None) LogBlueprint:Warning: [Compiler PersistentLevel.Minimal_Default] Warning [2546.99] Compile of PersistentLevel.Minimal_Default failed. 1 Fatal Issue(s) 0 Warning(s) [in 1,420 ms] (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default) BlueprintLog: New page: Compile Minimal_Default LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:29:19 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.121257s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001772s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.123650s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.29.19 LogWorld: Bringing up level for play took: 0.024089 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default -0.465 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:31:56 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (0.171799s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.001604s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.174067s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.31.57 LogWorld: Bringing up level for play took: 0.022562 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 1.187 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogSavePackage: Save=2689.77ms LogSavePackage: Moving '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Saved/Minimal_Default1B4CEAAB46772F9BDABA6CB57D9D84B5.tmp' to '../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Nati Laptop/Documents/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap LogFileHelpers: Saving map 'Minimal_Default' took 11.166 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 7.5639164s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.4330041s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 106.2276462s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.34.17.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogSourceControl: Attempting "svn info "C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/" --xml --non-interactive --trust-server-cert --password " LogSourceControl: Unable to detect system-level svn binary. LogSourceControl: Using path C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/ThirdParty/svn/Win64/svn.exe for svn operations SourceControl:Error: Error svn: E155007: 'C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3' is not a working copy SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again. LogSourceControl:Error: P4ERROR: Invalid connection to server. LogSourceControl:Error: Connect to server failed; check $P4PORT. TCP connect to perforce:1666 failed. No such host is known. LogSourceControl:Error: P4ERROR: Invalid connection to server. LogSourceControl:Error: Connect to server failed; check $P4PORT. TCP connect to perforce:1666 failed. No such host is known. SourceControl:Error: Error Failed to connect to source control. Check your settings and connection then try again. SourceControl:Error: Error Failed to enable Git source control. You need to initialize the project as a Git repository first. SourceControl: Info Source control is disabled BlueprintLog: New page: Compile Minimal_Default SourceControl: Info Source control is disabled LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter) LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter) LogEditorViewport: Clicking on Actor (context menu): caracter_C (caracter) LogEditorViewport: Clicking on Actor (LMB): caracter_C (caracter) LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy ' /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Minimal_Default (May 28, 2017, 12:43:56 AM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default LogPlayLevel: PIE: StaticDuplicateObject took: (2.983197s) LogAIModule: Creating AISystem for world Minimal_Default LogPlayLevel: PIE: World Init took: (0.003980s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (2.988385s) LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'GameMode' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2017.05.27-21.44.00 LogWorld: Bringing up level for play took: 0.025384 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 3.833 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/ Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/G ame/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Ga me/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject3 LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = DESKTOP-F2DMP7F/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-F2DMP7F/C/Program Files/Epic Games/UE_4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Nati Laptop\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Nati Laptop/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archive -archivedirectory="C:/New folder" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -clean "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini= "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -nobuilduht -NoHotReload UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 6.0974866s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4.4524375s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Us ers\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 103.386852s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win32 Development -Project="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\M yProject3.uproject" "C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Nati Laptop\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.27-21.52.45.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.15
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asked May 30 '17 at 01:45 PM in Packaging & Deployment

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n_winn
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Hello,

The error message you're referring to (Error Unknown Error and/or Automation Tool exiting with ExitCode = 1) is a generic error message that means that the actual error message that describes the problem is elsewhere in the log. Please refer to the Packaging and Deployment Troubleshooting guide for more information on what you may be able to do to find the error in your log, fix your issue, what information you may need to provide for any further assistance.

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answered May 31 '17 at 08:08 PM

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