C++ Data Table Struct cannot have more than one category

Having more than one Category on a struct would prevent you from editing it in the data table, editor bug.

 USTRUCT(BlueprintType)
    struct FWeaponCoreData : public FTableRowBase
    {
    	GENERATED_USTRUCT_BODY()
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		FGameplayTag WeaponMainGameplayTag;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		float AttackLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		float DelayLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		float EquipLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		float HolsterLength;
    
    	FWeaponCoreData() 
    		: AttackLength(1.f)
    		, DelayLength(1.f)
    		, EquipLength(1.f)
    		, HolsterLength(1.f) {}
    };

would look like this

http://puu.sh/w2Ub3.png

 USTRUCT(BlueprintType)
    struct FWeaponCoreData : public FTableRowBase
    {
    	GENERATED_USTRUCT_BODY()
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data")
    		FGameplayTag WeaponMainGameplayTag;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data | Gameplay")
    		float AttackLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data | Gameplay")
    		float DelayLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data | Gameplay")
    		float EquipLength;
    
    	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Core Data | Gameplay")
    		float HolsterLength;
    
    	FWeaponCoreData() 
    		: AttackLength(1.f)
    		, DelayLength(1.f)
    		, EquipLength(1.f)
    		, HolsterLength(1.f) {}
    };

would look like this

http://puu.sh/w2Us4.png

Hey CriErr-

Sorry for the late reply. After some investigation, I found that Sub-categories for structs is not a supported feature.

Cheers