How do I save changes to bones?
I have added a socket to the hand of my player and added a weapon (stick). I have wrapped the fingers around the weapon so it looks like the player is holding it in the hand... When I watch the animation it looks great. When I play the game my hand / finger location, rotation are set back to default.
Any ideas how I can save the adjustments to the bones that I make?
asked May 28 '17 at 02:28 AM in Using UE4
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