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Inventory Item Use Proplem.

Okay, I don't really know how to explain this issue, but I was making a inventory system for a College Projected. I had issues with a previous inventory system, so I tried a different tutorial. This one - link text. Anyway I followed everything perfectly but I ended up with this strange problem.

For the most part everything when it comes to the inventory works great. I interact with the item, the item disappears (unchecked Hidden to test the issue) and it appears in my inventory. I click the item, the action menus appear and after I click on the actions I want, the item is removed from my inventory. However, any action that is suppose to happen with the item doesn't work.

When I click the Use Button the item is suppose to give my character health and the actor is destroyed, but nether of those happen.

When I click on the Drop Item, the Actor is suppose to appear in front of me, but it stays in the same place that I picked it up.

I tried many other methods and did different layouts of these blueprints, and I still get the same results. I can't tell if this is some strange bug, or there is something wrong with the actor, but whatever the case is I really need help.

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Product Version: UE 4.14
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asked May 28 '17 at 05:28 AM in Blueprint Scripting

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olinkalex
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