So are destructible meshes still unsupported on mobile?

I set up a destructible mesh in my game which is working fine in the editor, but when deploying to Android the destruction effect is not present. I read some posts from devs dating back 2-3 years now, stating destructible meshes were not supported on mobile.

Is that still the case? The power of the average mobile device has increased substantially… In fact I do most of my development on a more portable laptop that lacks a dedicated video card, and needs to have texture quality toned down in the editor…yet the addition of the destructible mesh did not cause any issue in PIE. My phone is better equipped for rendering than the laptop I do most of my development on, so I don’t see mobile hardware as a major constraint anymore.

Its still not supported.

Currently i use the following technique to do destruction in mobile. At the time of destruction destroy the actor, spawn a already destroyed/chunked mesh in its place(created in max/maya). also can use radial force actor for imitating explosion

What about it today?

What about it today?

Its working.You can use it.

It’s not working for me but I suppose I will try to work something in the engine and do a tutorial.

How did you make it??