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Why is my walk animation firing when idle?

When I play the game my walk animation is being triggered even when idle. My blendspace is setup correctly and my player input is simple. I have followed the ue4 guide for setting up the animation blueprint and I have checked the state machine and it is using the correct blend space etc... any ideas?

Thanks.

Product Version: UE 4.14
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asked May 28 '17 at 01:54 PM in Blueprint Scripting

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Tommow
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avatar image Joel_pro2 May 28 '17 at 07:38 PM

Can you post your blendspace, State machine, idle state?

avatar image Tommow May 28 '17 at 08:41 PM

Fixed it a few hours ago. I think it was just a blendspace issue that is all :D

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