How to select existing scene component as a parameter in a custom scene/actor component?

I’m making a custom ActorComponent in C++ and want to have a parameter for UBoxComponent to select in a blueprint later.

But In the blueprint it’s only available to select a new (??) Box Collision in the dropdown, and I don’t see a way to select existing box component…

What’s wrong with it and how to make it properly?

Look for the screenshot: (“Volume” is a UBoxComponent)

In any cases I see only “None” and “Box Collision” items in the dropdown. Also if I choose “Box Collision” – it somehow adds a new box into the scene…

And that’s how I define the custom component:

#pragma once

#include "Components/ActorComponent.h"
#include "SpawnComponent.generated.h"


UCLASS( ClassGroup=(Spawn), meta=(BlueprintSpawnableComponent) )
class SHOOTEMUP_API USpawnComponent : public UActorComponent
{
	GENERATED_BODY()

public:	
	// Sets default values for this component's properties
	USpawnComponent();

	// Called every frame
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;

protected:
	// Called when the game starts
	virtual void BeginPlay() override;
		
private:
	UPROPERTY(EditAnywhere, Category = "Spawn")
	TSubclassOf<APawn> PawnClass;

	UPROPERTY(EditAnywhere, Category = "Spawn")
	UBoxComponent* SpawnBox = nullptr; 

	float LastSpawnedTime = 0;
	FVector GetSpawnLocation();
	APawn* SpawnAtLocation(FVector Location);
};

bump, I have the exact same question.