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(Solved) Which is better, Character Or Pawn Class?

Hello everyone,

(Please note that I will be asking a beginner question)

I am planning to design a video game where the Player takes control of a Giant Character, such as 'Giant Robot', 'Giant Monster', and 'Giant Alien'. These Giants would be able to pick up human characters and interact with it for resources by collecting or eating them.

I would like to know which class would be best to use for the AI tiny humans. A Character Class or a Pawn Class? Also, explain why this Class is better to use than the other one?

Thanks in advanced,

Kyle

Product Version: UE 4.16
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asked May 28 '17 at 06:59 PM in Using UE4

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Kyle Carpio
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1 answer: sort voted first

A Character is basically a Pawn with a CharacterMovementComponent (that allows jumping, swimming, etc.) so if your character needs to move (i.e. the player) you should probably use a Character Class.

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answered May 28 '17 at 07:02 PM

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goncasmage
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avatar image Kyle Carpio May 28 '17 at 07:05 PM

What about the AI Tiny Humans?

They will be moving away from the Player, does the AI Tiny Humans will be a Character or Pawn class?

avatar image goncasmage May 28 '17 at 07:16 PM

They should be an AICharacter class actually. Honestly i haven't really used something in UE4 that is simply a Pawn.

avatar image Kyle Carpio May 28 '17 at 07:23 PM

Ah, I see, well thank you for informing that information.

I normally create my AI's by making a Character Class for them.

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