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I have a question about Walk_Run_Sprint(About AnimGraph/BP/Locomotion).

Hi! I'm a student who have a question about character animation. I already set up all about Locomotion system/Animation B.P/Character B.P. So I checked out my character and my character run started....?! when I set my blendspace, I saw that my character's first motion is completely "Idle", so I proofed some fault what I missed in BP. But I think I have done what I must do.

Here's my graph nodes pictures... plz give me some advice. ![alt text][1]

Product Version: UE 4.13
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asked May 29 '17 at 12:24 PM in Blueprint Scripting

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sysh1018
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Seems your using the neatly named "new var 0" variable to drive your one dimensional locomotion blend, right? Getting the vector length of your velocity node is a somewhat crude but correct way of doing it and so If my assumption is correct and that's your intention make sure your using said variable to actually drive you blend. Other possibilities include the state machine not transitioning correctly to you blend node.

Hope that helped, post more info if you want more help.

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answered May 29 '17 at 05:05 PM

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Kipplinger
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